Showing posts with label project skywalker. Show all posts
Showing posts with label project skywalker. Show all posts

Monday, 28 September 2009

Smashing Solo Game

Following on from my post recent post I had a serious brainwave about how to go about blasting through the sticking point of struggling to sarge solo. I want to share this with you, but in order to do so I will need to explain what 'Project Skywalker' is.
I've mentioned 'Project Skywalker' in a couple of other posts already, but I've not really explained what it is, until now. 'Project Skywalker' is the working title of a document I have been writing over the last couple of months, it started life as a written routine stack for my own reference so that I could ingrain it all into my head, it was what a lot of guys would call a cheat sheet, even though I had no intention of taking it out with me. What happened next was that a guy I know, from outside of the game and PUA community, showed some interest, so I decided to write some commentaries on my routine stack document that would explain each stage of the interaction and the purpose of each routine or technique. This is when it seemed to take on a life of it's own, once I started, I couldn't stop, I kept having more and more ideas that I had to get out of my head and into writing, until it started ti take the form of a full blown treatise on the system and style of game that I have been running and learning recently. I started structuring it all into a series of 20 lessons, each of which containing a theory, practical, and homework section designed for even the most inept guy to learn game. Now this isn't to say I had, or have, any intentions of marketing this out, in fact, it has been primarily for my own well being, and has already assisted me in a number of ways.
Primarily, it has allowed me to un-jumble much of the information I have taken in over the last 2 years, I've been throwing so much shit at the wall trying to get it to stick, that I didn't notice that so much had stuck to it that you couldn't tell it was a wall anymore, and all I was left with was a mound of shit. In a sense, writing Project Skywalker has allowed me to peel it all away and organise it into coherent piles of... shit... ok, bad analogy, but you get what I'm saying.
Secondly, the 'inept guy' I had in my mind when I was working out the lesson structure and content, was myself 2 years ago, I wanted to come up with a system that would have helped me learn and understand a swifter pace, should the opportunity ever arise that I could teach someone, I would already have the method laid out.
How is all this going to help me start gaming solo? Well, I realised that now that I've done all of this, I should work through everything within 'Project Skywalker' alone, there are a lot of exercises and missions I have placed within it that I haven't done myself, so it's only fair that I go out and do them, I can't expect someone else to do what I tell them if I am not prepared to do it myself or have not actually done it myself. In doing this I've given myself a reason to go out on my own and run game, essentially I've re-framed the entire scenario.
In a sense, I'm starting to feel like a mad scientist trying out a new formula on himself, will this be like Dr Jekyll & Mr Hide, or the more modern equivalent of Dr. Bruce Banner and the Incredible Hulk? Will I end up overshooting my goal and heading in a direction I hadn't intended? Quite possibly I think as through learning game I already seem to have done that in some ways, but none the less, that will be interesting in itself.
Having now had this idea, I find myself wondering if this is what many of the so called 'gurus' in the PUA community have done, do the experts all find a way to reinterpret everything they have learned into a form that they best understand, thus allowing them to reteach it to themselves and then upon succeeding, teach it to others? At this point I just want to reiterate that despite that last sentence, I have no interest or intention of teaching this to other people at present, I'm starting to feel as if the PUA scene is becoming very saturated with 'sure fire' new systems for learning game, and it's getting harder and harder to find genuinely new material, but as I also see a flip side to this debate, I'll leave it for another day (that isn't too far away by any means).
Going back to the topic at hand, is this what David DeAngelo means when he says 'become your own teacher', maybe I've drilled the concept down to too much of a fine detail, but do you think it would help you to work out how you would teach what you know, put it into a concise system for relaying and practicing the information and skills, then teach it to yourself?
I'm theorising that by doing this I will solidify own skills, test the system for any glitches that I might have missed, seeing as I didn't learn this system from scratch, it was something I transitioned into from a different system of game, and maybe by going through everything from scratch the system I am using will evolve further and become more effective along with my actual skills.
Obviously all of this will mean going back to basics, but that's not often a bad thing in any area of life, sometimes it's necessary to go back where you've come from in order to see things you missed the first time around, which is something often portrayed in detective stories, where the vital piece of information that ties all the clues together was the detail that was so obvious that it was overlooked. this isn't going to stop me going out at the weekend and gaming as I normally do with friends, but it will give me a focus for weekdays when I wouldn't normally sarge.
Another bonus of this is that it will give me a solid reason to post field reports, I'm not a huge fan of general field reports outside of my own hand written journal. I see a lot of them as being boastful and self indulgent, and only really useful if there was a revelation contained within that has a positive application for the future (I do actually have two such revelations and accompanying field reports which I will post in the near future). But again, this new active phase of 'Project Skywalker' has re-framed the idea of field reports for me, I will be able to analyse and feedback on the events of the lessons, specific to the subject matter of each lesson, almost like a hybrid of someone who is relatively experienced practicing from a newbie perspective, which will allow you guys to get more of a feel for what I am actually doing and how you can apply this to yourselves.
There are also two factors that will ensure I stick to doing this, firstly, posting it here, as I said in the previous post where I highlighted this sticking point, writing it for the whole world to see makes me accountable for carrying through with it. Secondly, the guy I go sarging with most, who also had an equal hand in forming our current system of game, has also expressed an interest in testing this out solo, and will keep me moving forward with it to compare notes.

Please feel free to leave any comments or ideas you have on this.


Update: 11th Oct 09

Psych from PUA Training has just put a post on their blog that presents a very similar idea to what I have presented above, I suggest checking it out for a comparison by clicking here

Friday, 25 September 2009

Step 1: Collect Underpants, Step 2: ?, Step 3: Profit

I have just demonstrated to myself exactly how to NOT organise a week of sarging. Here is how it went down; I found out when freshers week was, I booked the time off work.... and that really is all I did. So it transpires that I should have firmed up some exact plans for what to do with this time and how exactly I was going to sarge some freshers. Just because you buy the land, it doesn't mean a house is going to magically build itself on it.
So, despite the epic failure that the week has been, I'm taking my own advice and finding something positive in it. to do that, I'm going to pick apart where I went wrong and what I should have done.
I relied on very few un-firm plans to transpire into the first field tests of Project Skywalker, I also had one very vague plan to hang with a girl I know one night, not one of these things had any one say 'yes we will do it at a specific time and place'. So the first thing I should have done was firm up everything with everyone, and at least some of it would have transpired, serious lesson to be learned there, and one that translates into actual sets that flake as well, must set up those solid day 2 time bridges people!
Secondly, when things started falling through, I just sat back and waited for something to happen... WTF! this is why I got into pick-up in the first place, I was sick of waiting for things to 'just happen'. Now I'm competent in social situations and understand the process of creating attraction with a woman, I should have translated the learning of finding ways to make stuff happen into other areas, especially in the arena of putting myself into situations where I can practice my social and seduction skills. Ultimately this comes down to one sticking point that's been nagging at me for a while now; solo game. Unless I feel I have a wing with me, I don't feel I want to go out and practice game, this is straight up wrong, and in fact, some of my greatest moments in pick up have been when I suddenly and spontaneously busted something out on my own. I need to start gaming solo as a matter of urgency really, if I had gone out to do this at any point this week it wouldn't have taken me very long at all to make some new friends to hang with. This is something that I feel so passionately about that I've built it into Project Skywalker, and as anyone who I've discussed Project Skywalker with knows, the lessons are as much for me as any student, and I'm committing to running through the practical exercises with every student, and all the homework exercises as long as they still apply to me (some are one time only exercises that do not take place in the field), but I'm now thinking that I can't wait around to find a student to go through all the lessons with up to that point just so I can start doing it. this is probably the biggest wall I've hit with game since I started doing it, and by the nature of the sticking point, there isn't anything anyone else can do to help me out, this one is all on me. But by writing it here for the whole world to see, I've now put myself in a situation where I have to do it.

What I'm really quite happy about with all of this is that I've hit a real dip in my progress, which believe it or not is good thing, as these are commonly followed by a massive peaks. I've observed this a number of times, and it seems universal to everyone and in all areas of life when you try to learn and improve at something, just when you start to get really frustrated, your ability seems to drop a bit, but then by sticking with it you suddenly end up better than you were before.

Tuesday, 22 September 2009

Watch this space

Ok, lots happening people, lots and lots.
As it's the first post you have no idea what exactly 'lots and lots' entails, so here is a quick run down of what this is all about; I like gaming. to the masses this means playing video games, and that is correct, I love it, experiencing adventures and living stories I wouldn't otherwise experience, and of course blowing shit up. But, I also love gaming in the sense of pick-up, seduction, and 'The Game'.
So in regards to 'lots and lots', I've got plenty to post, I've written a review of 'Wet'; the bullet-time, grind house, slug fest starring Elisha Dushku; that I will be posting later on today or tomorrow. I also just got 'Halo 3: ODST' through the post, so will be posting my thoughts and opinions on this as I progress through the game. I'll probably be posting various musing generated by my enthusiasm for upcoming titles like Assassins Creed 2, Splinter Cell: Conviction, and of course Modern Warfare 2.
In regards to the other gaming, I'm currently in the process of putting together a lesson plan to teach the system I'm currently using, this is more for me than anyone else really, in doing this I have clarified and streamlined my own knowledge, and by teaching it I believe I will hone and develop my skills. That said, I do get a kick out of helping people out and it's serious fun as well, so right now I'm looking for local guinea pigs to trial this on, it's been code named 'Project Skywalker' (the inner geek seeping through the cracks there) until I find a more fitting title.
Specific areas of pick-up I'm aiming to discuss at the minute outside of Project Skywalker are dance floor game, text/phone/follow up game, day 2 game, and training and using wing girls.

So like I said, plenty is on it's way, watch this space...